Final Blog Submission

Here are the links to my five best blog posts:

Spreadable Media

Terms and Conditions 

Non- Linear Narratives 

History of the Internet 

Tutorial 3 Post 


Transmedia assignment

For the transmedia project I decided that I would make a film of my friends skating. I’m not a skater myself, so over a week or so I would go to the skate park with my friends and I’d record them doing tricks. I decided to turn the final product into a trailer. This was because I was using only the best footage I got from my friends, so it made sense to turn it into trailer.

For this film I couldn’t plan it simply because I didn’t know exactly what shots I would use. I approached this film with a strong sense of spontaneity, I wanted to use whatever looked and felt good to me. I used one of my friends hand held cameras as well as sometime using a phone. Some of the shots even have a fish-eye lens, a lens that is commonly used in skateboarding videos. I edited the final product using Final Cut Pro 7.

gs logo

The transmedia aspect of the project would obviously begin with making a website for the film. Then I would also make a Facebook, Twitter and Instagram account for the film. These three websites are the biggest websites in terms of social media, and it is crucial nowadays to have whatever the product is over these three sites as it can help in advertising.

Screen Shot 2015-09-30 at 4.07.08 pm

Second of all I would create a poster and put them all around the community, as well as upload them to each social media page. Considering the film is about skateboarders at the Greensborough skate park, I would especially put them around the Greensborough area. On the poster is a QR code which would link to the official website of the film. On the official website again would be links to Facebook, Twitter and Instagram.


As well as these sites I would also make an app, which would be compatible for Internet use and would be on the official website. Many movies develop apps before the movie comes out as a way to further promote the movies and get as many people as possible to be informed that the movie will be coming out. The app itself would be a skateboarding game in a similar style to crazy taxi. Crazy Taxi is a game where you control the taxi by moving left, right or jumping over the obstacles (cars), this with a limited time, although time is increased once you get to the checkpoints. This was a very popular game back when I was younger.


Crazy Taxi

Screen Shot 2015-09-30 at 4.08.33 pm

Screen Shot 2015-09-30 at 3.49.47 pm


Networked Storytelling

Wireframe:  Screen Shot 2015-09-11 at 3.42.00 pm

Select Character – Person 1, Person 2, Person 3, Person 4.

Person 1 gets a call from work- Answer call–>Go to work.
– Ignore call–>Go to class.

Person 2 is in bed. Alarm goes off- Ignore alarm–>Stay at home
– Heed alarm–> Go to class.

Person 3 leaves café- Go left–>Fall down stairs
– Go straight ahead–>Safely arrive at class.

Person 4 reaches for drink- Select poison–>Accidentally die.
– Select coffee–>Get to class.


Initially it was difficult to work out each storyline because we had conflicting ideas about how to make them work. We eventually straightened them out and decided to film individually and in first person to make the assignment easier with less nonsense to worry about. Overall I enjoyed this assignment, it was the first time I had ever made a film like this and also my first time using annotations in YouTube, so I am glad I was able to learn something new.


Research – Spreadable Media


I felt as though I hadn’t completed a blog post in a while, so I went in search of something new and interesting to post on. In doing so I googled making networked culture and had a look around to see if there was anything that caught my intention. I ended up finding a website on a book called Spreadable MediaAccording to the NYU PressSpreadable Media maps fundamental changes taking place in our contemporary media environment, a space where corporations no longer tightly control media distribution and many of us are directly involved in the circulation of content. It contrasts “stickiness”—aggregating attention in centralized places—with “spreadability”—dispersing content widely through both formal and informal networks, some approved, many unauthorized. Stickiness has been the measure of success in the broadcast era (and has been carried over to the online world), but “spreadability” describes the ways content travels through social media.

Following up on the hugely influential Convergence Culture: Where Old and New Media Collide, this book challenges some of the prevailing metaphors and frameworks used to describe contemporary media, from biological metaphors like “memes” and “viral” to the concept of “Web 2.0” and the popular notion of “influencers.” Spreadable Media examines the nature of audience engagement,the environment of participation, the way appraisal creates value, and the transnational flows at the heart of these phenomena. It delineates the elements that make content more spreadable and highlights emerging media business models built for a world of participatory circulation. The book also explores the internal tensions companies face as they adapt to the new communication reality and argues for the need to shift from “hearing” to “listening” in corporate culture.
Drawing on examples from film, music, games, comics, television, transmedia storytelling, advertising, and public relations industries, among others—from both the U.S. and around the world—the authors illustrate the contours of our current media environment. They highlight the vexing questions content creators must tackle and the responsibilities we all face as citizens in a world where many of us regularly circulate media content. Written for any and all of us who actively create and share media content, Spreadable Media provides a clear understanding of how people are spreading ideas and the implications these activities have for business, politics, and everyday life.”
I plan to get onto this book as soon as possible so I can get good marks for this subject!


Lecture 6 – Terms and Conditions

“Terms of Service; Didn’t Read (ToS;DR) is a website that proclaims to “help fix the biggest lie on the web”, which is agreeing to the terms and conditions of a website. Many people like myself agree to the terms and conditions of a website without even bothering to read a single word. ToS;DR uses a classification system to compare the fairness of a websites terms and conditions policy.

Screen Shot 2015-09-01 at 4.46.01 pm

I was interested in this because I have always thought that websites could be putting anything in their terms and conditions, and I would be agreeing to them no matter what they are. I wanted to specifically look at the website that I frequent the most.

The unclassified Facebook.

ToS;DR shows two positives to the Facebook terms and conditions. Facebook allows the user to comment on changes to the website before they happen, and the Facebook user owns their own data.
Upon further research I found that even though we own our own data, Facebook can do whatever they like with it anyway. And who truly cares about commenting on the websites changes? I certainly don’t. I don’t think the positives are all that good.

Moving onto the negatives.

– Broad copyright license. They can do what they want with the copyright license that they ‘grant’ the user. The copyright license doesn’t stop even when you delete your account, unless the content has been deleted by everyone else. Facebook automatically shares the users data with other services like Bing, Yelp,  Rotten Tomatoes and so on. Data is also used for many purposes like data analysis, testing, service improvement, control of the effectiveness of the personal ads, and location features and services.

– Facebook uses cookies to track you even if you are not interacting with them directly. For example, Amazon uses cookies to track a device and give the user specific advertisements on other websites, like associates of Amazon

– The androids app can record sounds, videos and take photos anywhere at anytime without the users consent. At any moment the application can be collecting images from what the camera is seeing. Personally I have a huge problem with this because I feel as though its going beyond invasion of privacy. My phone is with me all the time, so they could be taken a number of different photos that I don’t want taken. And who even knows where these photos end up?

For so long I have always thought that the internet was its own thing and whatever I do on the internet can’t affect me. But now having read this information, it scares me to think about all my personal information that is being stored somewhere and that people whom I don’t know can access this information at any time. Its terrifying to think that I have only chosen one website to look into, and in that one website I have found numerous things that I don’t agree with, but legally speaking I have not only read the terms and conditions, but I have agreed to them. But as I have already mentioned, this is only one website and I know for a fact that I have agreed to many terms and conditions over my time on the internet. I found this lecture to be a wake up call and i am glad that we were recommended this website. In the future I plan to always check this website before signing up with anything, and I will forever be cautious when surfing the web.


Tute 5

Today in the tutorial we got into our groups for assignment 2 and had to plan out what our non-linear narratives were going to be. I felt this was important as working out a non-linear narrative is harder than it seems. Not only did we all have to collectively agree on an idea, but we had to work out exactly how the story was going to work and what the most efficient and easy way to do it was. I think having a general idea of how the story will go helps and I felt like we made the most progress when we decided on where the narrative was going to end up.

it will be interesting to see how all of the films come together, but I think they will turn out better than expected.


Recent experience with non-linear narratives

My most recent experience with a non-linear narrative has been with a game I bought for my playstation called The Witcher 3. The reason I enjoy this game so much is because of the non-linear narrative as there are so many options within the narrative. There possibly 200 hours of gameplay, but the average gamer takes roughly around 75 hours to complete the game. To quickly summarize, there are two parts to the game – the main quests and the side quests. The main quests are obviously involved in the main storyline of the game and the side quests are somewhat insignificant quests. Mainly side quests are used to get money and find rare items. But what is most interesting is the decision making within the quests, which can dramatically effect what happens in the story. You can finish a side quest in a short amount of time depending on what decision you make, or you the same quest could lead you somewhere completely different doing the opposite of what you originally intended to do. It quite literally all depends upon the choices you make. Recently me and three of my friends were talking about a main quest that we all did. In this quest you have to go to a bar and find information on this person. When you get in the bar, a group of guys try to start a fight with you and you have the choice to fight them or suck up your pride and buy them a drink. Long story short one of my friends decided to fight the guys, while me and my other two friends decided to buy them a drink. Eventually when you find out where the person is that you need and you have to go there city to question them. When you get to the city you are confronted with the same guards you met in the bar. My friend who fought them wasn’t allowed in the city, whereas myself and my other two friends were able to walk in with ease because we had previously bought them a drink.

These types of decisions can alter the way the story goes completely. By having a non-linear narrative, the player feels further immersed in the world. Especially when you have to make big decisions in a short amount of time. This helps in keeping the game fresh and makes the experience of the game more personal than ever. I think non-linear narratives will be more used as times go on.